VERSION 2
//	Version 1 :		New crush data
//  		2 :		New windscreen spec

64PU.txt			// Name of car

0.5				// softness_factor

START OF DRIVABLE STUFF

-0.08,0.179,0			// Offset of driver's head in 3D space
80,-70				// Angles to turn to make head go left and right
0,0.175,0.2,30			// Offset of 'mirror camera' in 3D space, viewing angle of mirror
none,none,PRATBDRT.PIX,PRATBDHZ.PIX	// Pratcam border names (left, top, right, bottom)

END OF DRIVABLE STUFF

5300,5301,5302			// Engine noise (normal, enclosed space, underwater)

stealworthy			// Can be stolen

// Damage info for top impacts
1					// Number of clauses
	always
	1				// Systems count
		driver,1.5		// Damage											// Number of clauses

// Damage info for bottom impacts
5					// Number of clauses
	always
	1				// Systems count
		transmission,0.2	// Damage
	z<0.25&x<0.25			// Condition
	3				// Systems count
		lf_wheel,0.5		// Damage 
		lf_brake,0.5		// Damage 
		steering,0.3		// Damage 
	z<0.25&x>0.75			// Condition
	3				// Systems count
		rf_wheel,0.5		// Damage 
		rf_brake,0.5		// Damage 
		steering,0.3		// Damage 
	z>0.75&x<0.25			// Condition
	2				// Systems count
		lr_wheel,0.5		// Damage 
		lr_brake,0.5		// Damage 
	z>0.75&x>0.75			// Condition
	2				// Systems count
		rr_wheel,0.5		// Damage 
		rr_brake,0.5		// Damage 

// Damage info for left impacts
3					// Number of clauses
	z>0.25&z<0.75
	1				// Systems count
		driver,1.0		// Damage
	z<0.25				// Condition
	3				// Systems count
		lf_wheel,0.5		// Damage 
		lf_brake,0.5		// Damage 
		steering,0.3		// Damage 
	z>0.75				// Condition
	2				// Systems count
		lr_wheel,0.5		// Damage 
		lr_brake,0.5		// Damage 

// Damage info for right impacts
3					// Number of clauses
	z>0.25&z<0.75
	1				// Systems count
		driver,1.0		// Damage
	z<0.25				// Condition
	3				// Systems count
		rf_wheel,0.5		// Damage 
		rf_brake,0.5		// Damage 
		steering,0.3		// Damage 
	z>0.75				// Condition
	2				// Systems count
		rr_wheel,0.5		// Damage 
		rr_brake,0.5		// Damage 

// Damage info for front impacts
3					// Number of clauses
	always				// Condition
	2				// Systems count
		engine,1.0		// Damage 
		transmission,0.3	// Damage 
	x<0.25				// Condition
	3				// Systems count
		lf_wheel,0.5		// Damage 
		lf_brake,0.5		// Damage 
		steering,0.5		// Damage 
	x>0.75				// Condition
	3				// Systems count
		rf_wheel,0.5		// Damage 
		rf_brake,0.5		// Damage 
		steering,0.5		// Damage 

// Damage info for rear impacts
3					// Number of clauses
	always				// Condition
	1				// Systems count
		transmission,0.5	// Damage 
	x<0.25				// Condition
	2				// Systems count
		lr_wheel,0.5		// Damage 
		lr_brake,0.5		// Damage 
	x>0.75				// Condition
	2				// Systems count
		rr_wheel,0.5		// Damage 
		rr_brake,0.5		// Damage 

GEAGLEF.PIX,GEAGLEF.PIX,GEAGLEA.PIX	// Grid image (opponent, frank, annie)

1				// Number of extra levels of detail
8

64PU.wam			// crush data file (will be incorporated into this file)

CARWSCRN.PIX			// Name of reflective screen material (or none if non-reflective)
100				// Percentage transparency of windscreen

2				// Number of steerable wheels
7				// GroovyFunkRef of 1st steerable wheel
8				// GroovyFunkRef of 2nd steerable wheel

4,-1,-1,-1			// Left-front suspension parts GroovyFunkRef
3,-1,-1,-1			// Right-front suspension parts GroovyFunkRef
6,-1				// Left-rear suspension parts GroovyFunkRef
5,-1				// Right-rear suspension parts GroovyFunkRef

-1,-1,2,1		// Driven wheels GroovyFunkRefs (for spinning) - MUST BE 4 ITEMS
10,9,-1,-1		// Non-driven wheels GroovyFunkRefs (for spinning) - MUST BE 4 ITEMS

0.12				// Driven wheels diameter
0.12				// Non-driven wheels diameter

START OF FUNK

rear
constant
piss off
no fucking lighting bastards
frames
accurate
texturebits
VB
4
64PU_rear,1,1,1,1
64PU_rear,1,1,1,1
64PU_rear_on,1,1,1,1
64PU_rear,1,1,1,1

END OF FUNK

START OF GROOVE

FLPIVOT.ACT
not a lollipop
constant
straight
absolute
0,0,0
3
0,1,0
rock
absolute
7
0,0,0
y
0

NEXT GROOVE

FRPIVOT.ACT
not a lollipop
constant
straight
absolute
0,0,0
4
0,1,0
rock
absolute
8
0,0,0
y
0

NEXT GROOVE

RLWHEEL.ACT
not a lollipop
constant
straight
absolute
0,0,0
5
0,1,0
spin
controlled
1
0,0,0
x

NEXT GROOVE

RRWHEEL.ACT
not a lollipop
constant
straight
absolute
0,0,0
6
0,1,0
spin
controlled
2
0,0,0
x

NEXT GROOVE

FLWHEEL.ACT
not a lollipop
constant
no path
spin
controlled
9
0,0,0
x

NEXT GROOVE

FRWHEEL.ACT
not a lollipop
constant
no path
spin
controlled
10
0,0,0
x

END OF GROOVE

// END OF CRUSH DATA

START OF MECHANICS STUFF version 1

1.5                    // Minimum turning circle.
0.6                    // Brake multiplier
1.0000000                    // Braking strength multiplier
4                           // Number of gears
150.000000                  // Top gear red line speed
4                  // Top gear acceleration
// Sub member: Root part
normal                      // Type
Line01                      // Identifier
Line01                      // Actor
// Sub member: Joint data
none                        // Type
0.0,0.066,-0.133 // Centre of mass
1.8                    // Mass
0.347,0.296,0.764  // Angular momentum proportions
70.000000                   // Downforce-to-weight balance speed
4                           // Number of 'Wheels' entries.
// Wheels entry #1
0                           // Type
RRWHEEL.ACT                 // Identifier
RRWHEEL.ACT                 // Actor
-0.14,0.056,0.206  // Position
0                           // Steerable flags
1                           // Driven flags
0.006                    // Suspension give
0.4                    // Damping factor
0.6                    // Fractional reduction in friction when slipping
76.500000,81.500000          // Friction angles
1.800000                    // Traction fractional multiplier
0.030000                    // Rolling resistance
// Wheels entry #2
0                           // Type
RLWHEEL.ACT                 // Identifier
RLWHEEL.ACT                 // Actor
0.14,0.056,0.206  // Position
0                           // Steerable flags
1                           // Driven flags
0.006                    // Suspension give
0.4                    // Damping factor
0.6                    // Fractional reduction in friction when slipping
76.500000,81.500000          // Friction angles
1.800000                    // Traction fractional multiplier
0.030000                    // Rolling resistance
// Wheels entry #3
0                           // Type
FLPIVOT.ACT                 // Identifier
FLPIVOT.ACT                 // Actor
0.14,0.056,-0.274 // Position
1                           // Steerable flags
0                           // Driven flags
0.010                    // Suspension give
0.4                    // Damping factor
0.800000                    // Fractional reduction in friction when slipping
81.00000,76.500000          // Friction angles
1.800000                    // Traction fractional multiplier
0.030000                    // Rolling resistance
// Wheels entry #4
0                           // Type
FRPIVOT.ACT                 // Identifier
FRPIVOT.ACT                 // Actor
-0.14,0.056,-0.274 // Position
1                           // Steerable flags
0                           // Driven flags
0.010                    // Suspension give
0.4                    // Damping factor
0.80000                    // Fractional reduction in friction when slipping
81.00000,76.500000          // Friction angles
1.800000                    // Traction fractional multiplier
0.030000                    // Rolling resistance

1                           // Number of 'Bounding shapes' entries.

// Bounding shapes entry #1
polyhedron                  // Type
16					// number of points
//left
-0.167, 0.188, 0.39
-0.167, 0.203, 0.177
-0.129, 0.295, 0.142
-0.129, 0.295, -0.028
-0.167, 0.203, -0.028
-0.167, 0.188, -0.363
-0.167, 0.04, -0.371
-0.167, 0.04, 0.396
//right
0.167, 0.188, 0.39
0.167, 0.203, 0.177
0.129, 0.295, 0.142
0.129, 0.295, -0.028
0.167, 0.203, -0.028
0.167, 0.188, -0.363
0.167, 0.04, -0.371
0.167, 0.04, 0.396


0                           // Number of sub-parts.

END OF MECHANICS STUFF

// Materials for shrapnel
1				// number of materials
0, 0, 0

//damage vertices fire points
112			// engine point
256			// transmission
7			// driver
7			// steering
93			// lf brake
117			// rf brake
248			// lr brake
247			// rr brake
93			// lf wheel
117			// rf wheel
248			// lr wheel
247			// rr wheel

// start of keyword stuff
CAMERA_POSITIONS
-0.08, 0.227, 0.038			// bumper position
-0.08, 0.227, 0.038		// cockpit position

// End of keyword stuff
END