----='69 Chevrolet Chevelle SS396=-----
---=by Alberto Daniel Russo AKA AdR=---
-------=adrstudio@datafull.com=--------
------=http://dtd.niteshade.net=-------
---------------08/07/02----------------
Final version: 21/07/02 *all bugs fixed

For 1969, the SS 396 became an option package on all Chevelles. Therefore, it was possible to order the SS 396 package on everything from the Malibu sport coupe (the most popular) and convertible to the Chevelle 300-series hardtop and pillared coupe and the El Camino pick up. All Chevelles got new styling which included new tail lamps. The 396 returned in 325, 350, and 375bhp tune but still suffered from poor handling and four-speed linkage. Late in the 1969 model year, the 396 was bored out to 402 cubic engines, reportedly to meet new emission standards. The official name and power ratings were not changed and the Chevelle SS remained one of the most popular muscle cars of the era. Of particular interest to drag racers was the availablity of a number of limited edition Chevelles. Known as COPO Chevelles, these Chevelle's were specially ordered from the factory by certain dealers or well- connected customers with standard L72 427 V8s rated at 425bhp. An estimated 323 Chevelle COPO 427s were built, all of which were often devoid of badges or other indications of the power that resided underneath.

Production: 86,307

Engines: 
396 V8 325bp@4800rpm, 410lb-ft@3200rpm. 
L34 396 V8 350bhp@5200rpm, 415lb-ft@3600. 
L78 396 V8 375bhp@5600rpm, 415lb-ft@3600rpm.* 
COPO 427 V8 425bhp@5600rpm, 460lb-ft@4000rpm.

Performance: 
L78 396/375: 0-60 in 6.5 sec, 1/4 mile in 14.5 sec @ 100mph.*
COPO 427/425: 0-60 in 5.1 sec, 1/4 mile in 13.3 sec @ 108mph.

* This is the engine I included in this car

To use any of the skins, just replace the .tif files in the tiffrgb dir
and delete the pix16 dir before running the game. In the low-res dir
you'll find low-res textures (duH!) if you're having performance 
problems. The car has 6544 polygons, so keep that in mind if you're 
playing with a lot of opponents.

Also I included a template.psd file, wich is the same template I used
to create the skins, you can open it with Adobe Photoshop, it comes
with sepparate layers so it can be a lot easier to change the color,
add stripes or whatever you want. Once you have the whole side of the
car created, open the .tif files where the doors, fenders and quarters
are and just paste your textures there.

Credits:
The entire mesh was created from scratch by myself. Most of the
textures were drawn by me, except for the seats, radio and ventilation
controls, wich I took them from Motor City Online. Thanks to 
http://www.musclecarclub.com for the "brief" info on the car, and
special thanks to Beroc-Lord of Destruction (http://www.lod3d.net) for
creating BeMax, if it wasn't for that program this car wouldn't have
been possible to be imported into C2.

Now enjoy and have fun!