VERSION 2
// Generated by CarEd v.1.13 beta

91CapriceDPS.TXT        // Name of Car

0.39             // softness 0.7 is soft(sportscar), 0.2 is tough(truck), 0.0 is a rock(solig granite car) 

START OF DRIVABLE STUFF

-0.08,0.179,0   // Offset of driver's head in 3D space
80,-70          // Angles to turn to make head go left and right
0,0.175,0.2,30  // Offset of 'mirror camera' in 3D space, viewing angle of mirror
none,none,PRATBDRT.PIX,PRATBDHZ.PIX   // Pratcam border names (left, top, right, bottom)

END OF DRIVABLE STUFF

5300,5301,5302                        // Engine noise (normal, enclosed space, underwater)
stealworthy                           // Can be stolen
// Damage info for top impacts
1                   // Number of clauses               
  always            
  1                 // Systems count                   
  driver,1.5        // Damage                                  
// Damage info for bottom impacts  
5                   // Number of clauses               
  always            
  1                 // Systems count
  transmission,0.2  // Damage               
  z<0.25&x<0.25     // Condition           
  3                 // Systems count
  lf_wheel,0.5      // Damage              
  lf_brake,0.5      // Damage              
  steering,0.3      // Damage              
  z<0.25&x>0.75     // Condition           
  3                 // Systems count
  rf_wheel,0.5      // Damage              
  rf_brake,0.5      // Damage              
  steering,0.3      // Damage              
  z>0.75&x<0.25     // Condition           
  2                 // Systems count
  lr_wheel,0.5      // Damage              
  lr_brake,0.5      // Damage              
  z>0.75&x>0.75     // Condition           
  2                 // Systems count
  rr_wheel,0.5      // Damage              
  rr_brake,0.5      // Damage              
// Damage info for left impacts            
3                   // Number of cla
  z>0.25&z<0.75     
  1                 // Systems count
  driver,1.0        // Damage               
  z<0.25            // Condition            
  3                 // Systems count
  lf_wheel,0.5      // Damage                       
  lf_brake,0.5      // Damage                       
  steering,0.3      // Damage                       
  z>0.75            // Condition            
  2                 // Systems count
  lr_wheel,0.5      // Damage                       
  lr_brake,0.5      // Damage                       
// Damage info for right impacts
3                   // Number of clauses               
  z>0.25&z<0.75                         
  1                 // Systems count
  driver,1.0        // Damage               
  z<0.25            // Condition            
  3                 // Systems count
  rf_wheel,0.5      // Damage                       
  rf_brake,0.5      // Damage                       
  steering,0.3      // Damage                       
  z>0.75            // Condition            
  2                 // Systems count
  rr_wheel,0.5      // Damage                       
  rr_brake,0.5      // Damage                       
// Damage info for front impacts
3                   // Number of clauses               
  always            // Condition            
  2                 // Systems count
  engine,1.0        // Damage               
  transmission,0.3  // Damage                       
  x<0.25            // Condition            
  3                 // Systems count
  lf_wheel,0.5      // Damage                       
  lf_brake,0.5      // Damage                       
  steering,0.5      // Damage                       
  x>0.75            // Condition            
  3                 // Systems count
  rf_wheel,0.5      // Damage                       
  rf_brake,0.5      // Damage                       
  steering,0.5      // Damage                       
// Damage info for rear impacts
3                   // Number of clauses               
  always            // Condition            
  1                 // Systems count
  transmission,0.5  // Damage                       
  x<0.25            // Condition            
  2                 // Systems count
  lr_wheel,0.5      // Damage                       
  lr_brake,0.5      // Damage                       
  x>0.75            // Condition            
  2                 // Systems count
  rr_wheel,0.5      // Damage                       
  rr_brake,0.5      // Damage                       
                                                                  
GEAGLEF.PIX,GEAGLEF.PIX,GEAGLEA.PIX     // Grid image (opponent, frank, annie)

1                   // Number of extra levels of detail
25                   // min_dist_squared                

91capriceDPS.WAM                         // crush data file

CARWSCRN.PIX        // Name of reflective screen material (or none if non-reflective)
100                 // Percentage transparency of windscreen         

3                   // Number of steerable wheels                               
7                   // GroovyFunkRef of 1st steerable wheel                     
8                   // GroovyFunkRef of 2nd steerable wheel
12
                  

4,-1,-1,-1          // Left-front suspension parts GroovyFunkRef                        
3,-1,-1,-1          // Right-front suspension parts GroovyFunkRef                       
6,-1                // Left-rear suspension parts GroovyFunkRef                         
5,-1                // Right-rear suspension parts GroovyFunkRef                        
                                                                                        
-1,-1,2,1           // Driven wheels GroovyFunkRefs (for spinning) - MUST BE 4 ITEMS    
10,9,-1,-1          // Non-driven wheels GroovyFunkRefs (for spinning) - MUST BE 4 ITEMS
                                                                                        
0.14                // Driven wheels diameter                                           
0.14                // Non-driven wheels diameter                                       

START OF FUNK

LIGHTBAR
constant
piss off
no fucking lighting bastards
frames
accurate
continuous
4.0
2
97CPLIGHTS1
97CPLIGHTS2

NEXT FUNK

SNAKE
constant
piss off
no fucking lighting bastards
frames
accurate
continuous
3.0
5
97CPSNAKE1
97CPSNAKE2
97CPSNAKE3
97CPSNAKE4
97CPSNAKE5

NEXT FUNK

STLIGHT
constant
piss off
no fucking lighting bastards
frames
accurate
texturebits
B
2
91CSTLIGHT
91CSTLIGHTO

NEXT FUNK

LTLITE
constant
piss off
no fucking lighting bastards
frames
accurate
texturebits
VB
4
91CCTAILLITES,2,0,2,0
91CCTAILLITES,2,1,2,0
91CCTAILLITES,2,0,2,1
91CCTAILLITES,2,1,2,1

NEXT FUNK

RTLITE
constant
piss off
no fucking lighting bastards
frames
accurate
texturebits
VB
4
91CCTAILLITES,2,0,2,0
91CCTAILLITES,2,1,2,0
91CCTAILLITES,2,0,2,1
91CCTAILLITES,2,1,2,1

END OF FUNK


START OF GROOVE

FRPIVOT.ACT
not a lollipop
constant
straight
absolute
0,0,0
3
0,1,0
rock
absolute
7
0,0,0
y
0

NEXT GROOVE

FLPIVOT.ACT
not a lollipop
constant
straight
absolute
0,0,0
4
0,1,0
rock
absolute
8
0,0,0
y
0

NEXT GROOVE

RRWHEEL.ACT
not a lollipop
constant
straight
absolute
0,0,0
5
0,1,0
spin
controlled
1
0,0,0
x

NEXT GROOVE

RLWHEEL.ACT
not a lollipop
constant
straight
absolute
0,0,0
6
0,1,0
spin
controlled
2
0,0,0
x

NEXT GROOVE

FRWHEEL.ACT
not a lollipop
constant
no path
spin
controlled
9
0,0,0
x

NEXT GROOVE

FLWHEEL.ACT
not a lollipop
constant
no path
spin
controlled
10
0,0,0
x

NEXT GROOVE

STWEEL
not a lollipop
constant
straight
absolute
0,0,0
0
0,1,0
rock
absolute
12
-0.082,0.1775,-0.140
z
0

END OF GROOVE

// END OF CRUSH DATA

START OF MECHANICS STUFF version 1

// Minimum turning circle. How sharp of a turn you can make at low speed.
// 0.5 is average and 0.3 is super tight
0.660000
1.000000  // Brake multiplier.           
1.000000  // Braking strength multiplier.
4         // Number of gears.            
150.0000  // Speed at red line in highest gear.
// Acceleration: This value determines how fast your car will be. The average is about 5.0,
// setting it up to 7.0 or 8.0 is about the limit of being able to handle it.
4.700000  // Acceleration in highest gear (m/s^2) i.e. engine strength.                                                                     

// Sub member: Root part
normal                      // Type
none                        // Identifier
9C1CAPRICE.ACT                    // Actor
// Sub member: Joint data
none                        // Type                                                                                                         
// Centre of mass: The closer this value is to the center of your 4 wheels the better.    
// If it is too high you will flip over in a turn and if it is to far back
// or forward, you will easily lose control in a turn.                    
-0.005000,0.045900,-0.040000
// Mass: The more mass you have the more damage you can inflict.           
// 1.5 - 2 is average, but 60-80 tons will let you smash through just
// about anything.
2.1
0.420000,0.370000,0.990000  // Angular momentum proportions     
12000.000000                   // Downforce-to-weight balance speed
4                           // Number of 'Wheels' entries.    
// Wheels entry #1   
0                           // Type             
Left front                  // Identifier                       
FLWHEEL.ACT                 // Actor                            
-0.174,0.0708,-0.367            // Position                         
1                           // Steerable flags                  
0                           // Driven flags                     
// Suspension give: Each of your wheels has this attribute. The average is about 0.01.      
// Stepping it up to 0.015 will give you a super plush ride, just make sure
// you car is far enough off the ground to allow it.                       
0.009000
0.900000                    // Damping factor                                                                                               
1.000000                    // Fractional reduction in friction when slipping                                                               
83.900000,84.900000
2.000000                    // Traction fractional multiplier
0.050000                    // Rolling resistance            
// Wheels entry #2                                           
0                           // Type                          
Right front                 // Identifier                    
FRWHEEL.ACT                 // Actor                         
0.178,0.0708,-0.367             // Position                      
1                           // Steerable flags               
0                           // Driven flags                  
0.009000
0.900000                    // Damping factor                                                                                               
1.000000                    // Fractional reduction in friction when slipping                                                               
83.900000,84.900000
2.000000                    // Traction fractional multiplier
0.050000                    // Rolling resistance                   
// Wheels entry #3                                           
1                           // Type                          
Left rear                   // Identifier                    
RLWHEEL.ACT                 // Actor                         
-0.174,0.0708,0.255             // Position                      
0                           // Steerable flags               
0                           // Driven flags                  
0.009000
0.900000                    // Damping factor                                                                                               
1.000000                    // Fractional reduction in friction when slipping                                                               
83.900000,83.900000
2.000000                    // Traction fractional multiplier
0.050000                    // Rolling resistance            
// Wheels entry #4                                           
1                           // Type                          
Right rear                  // Identifier                    
RRWHEEL.ACT                 // Actor                         
0.178,0.0708,0.255              // Position                      
0                           // Steerable flags               
0                           // Driven flags                  
0.009000
0.900000                    // Damping factor                                                                                               
1.000000                    // Fractional reduction in friction when slipping                                                               
83.900000,83.900000
2.000000                    // Traction fractional multiplier
0.050000                    // Rolling resistance            

4                          // Number of 'Bounding shapes' entries.

polyhedron                  // Type
8
-0.179,0.059,-0.400
-0.179,0.130,-0.400
-0.179,0.130,0.290
-0.179,0.059,0.290
0.185,0.059,0.290
0.185,0.130,0.290
0.185,0.130,-0.400
0.185,0.059,-0.400

polyhedron                  // Type
32
-0.184, 0.059, 0.165
-0.184, 0.052, -0.273
-0.178, 0.056, -0.454
-0.158, 0.056, -0.549
-0.071, 0.056, -0.570
-0.071, 0.110, -0.570
-0.158, 0.110, -0.549
-0.155, 0.156, -0.538
-0.174, 0.185, -0.420
-0.194, 0.200, -0.258
-0.194, 0.201, 0.004
-0.181, 0.220, 0.325
-0.148, 0.217, 0.492
-0.048, 0.134, 0.525
-0.143, 0.134, 0.504
-0.143, 0.079, 0.516
0.152, 0.079, 0.516
0.157, 0.134, 0.504
0.057, 0.134, 0.525
0.158, 0.217, 0.492
0.185, 0.220, 0.325
0.199, 0.201, 0.004
0.199, 0.200, -0.258
0.188, 0.185, -0.420
0.169, 0.156, -0.538
0.172, 0.110, -0.549
0.083, 0.110, -0.570
0.083, 0.056, -0.570
0.162, 0.056, -0.549
0.191, 0.056, -0.454
0.191, 0.052, -0.273
0.191, 0.059, 0.165
       
polyhedron                  // Type
16
-0.051, 0.303, -0.090
-0.051,0.194,-0.330
-0.213,0.194,-0.258
-0.158,0.252,-0.157
-0.131,0.296,-0.094
-0.136,0.303,0.173
-0.135, 0.202, 0.433
-0.178, 0.202, 0.289
0.188, 0.202, 0.289
0.155, 0.202, 0.433
0.141,0.303,0.173
0.137,0.296,-0.094
0.171,0.252,-0.157
0.219,0.194,-0.258
0.064,0.194,-0.330
0.064, 0.303, -0.090

polyhedron                  // Type
12
-0.133,0.301,0.036
-0.133,0.301,-0.014
-0.136,0.320,-0.020
-0.120, 0.342, -0.011
-0.120, 0.342, 0.026
-0.136, 0.320, 0.036
0.136, 0.320, 0.036
0.120, 0.342, 0.026
0.120, 0.342, -0.011
0.136,0.320,-0.020
0.133,0.301,-0.014
0.133,0.301,0.036

0                           // Number of sub-parts.

END OF MECHANICS STUFF

// Materials for shrapnel
1                           // number of materials
255, 255, 255     // white


//damage vertices fire points
100                       // engine point
43                       // transmission
43                       // driver      
82                       // steering    
123                       // lf brake    
109                       // rf brake    
291                       // lr brake    
260                       // rr brake    
123                       // lf wheel    
109                       // rf wheel    
291                       // lr wheel    
260                       // rr wheel    


// start of keyword stuff              
CAMERA_POSITIONS
-0.0,0.211,-0.314           // bumper position 
-0.095,0.2378,-0.034       // cockpit position

CAMERA_TURN_OFF_MATERIALS
0                           // Count



// End of keyword stuff
END
