MADBENZ.TXT						// Name of car

START OF DRIVABLE STUFF
-0.069,0.225,-0.06					// Offset of driver's head in 3D space
90,-70						// Angles to turn to make head go left and right
0,0.175,0.2,30					// Offset of 'mirror camera' in 3D space, viewing angle of mirror
none,none,PRATBDRT.PIX,PRATBDHZ.PIX		// Pratcam border names (left, top, right, bottom)
END OF DRIVABLE STUFF

5300,5301,5302					// Engine noise (normal, enclosed space, underwater)
stealworthy					// Can be stolen

// Damage info for top impacts
1						// Number of clauses
always
1						// Systems count
driver,1.5					// Damage										// Number of clauses
// Damage info for bottom impacts
5						// Number of clauses
always
1						// Systems count
transmission,1.0				// Damage
z<0.25&x<0.25					// Condition
3						// Systems count
lf_wheel,0.5					// Damage 
lf_brake,0.5					// Damage 
steering,0.3					// Damage 
z<0.25&x>0.75					// Condition
3						// Systems count
rf_wheel,0.5					// Damage 
rf_brake,0.5					// Damage 
steering,0.3					// Damage 
z>0.75&x<0.25					// Condition
2						// Systems count
lr_wheel,0.5					// Damage 
lr_brake,0.5					// Damage 
z>0.75&x>0.75					// Condition
2						// Systems count
rr_wheel,0.5					// Damage 
rr_brake,0.5					// Damage 
// Damage info for left impacts
3						// Number of clauses
z>0.25&z<0.75
1						// Systems count
driver,1.0					// Damage
z<0.25						// Condition
3						// Systems count
lf_wheel,0.5					// Damage 
lf_brake,0.5					// Damage 
steering,0.3					// Damage 
z>0.75						// Condition
2						// Systems count
lr_wheel,0.5					// Damage 
lr_brake,0.5					// Damage 
// Damage info for right impacts
3						// Number of clauses
z>0.25&z<0.75
1						// Systems count
driver,1.0					// Damage
z<0.25						// Condition
3						// Systems count
rf_wheel,0.5					// Damage 
rf_brake,0.5					// Damage 
steering,0.3					// Damage 
z>0.75						// Condition
2						// Systems count
rr_wheel,0.5					// Damage 
rr_brake,0.5					// Damage 
// Damage info for front impacts
3						// Number of clauses
always						// Condition
2						// Systems count
engine,1.0					// Damage 
transmission,0.3				// Damage 
x<0.25						// Condition
3						// Systems count
lf_wheel,0.5					// Damage 
lf_brake,0.5					// Damage 
steering,0.5					// Damage 
x>0.75						// Condition
3						// Systems count
rf_wheel,0.5					// Damage 
rf_brake,0.5					// Damage 
steering,0.5					// Damage 
// Damage info for rear impacts
3						// Number of clauses
always						// Condition
1						// Systems count
transmission,0.5				// Damage 
x<0.25						// Condition
2						// Systems count
lr_wheel,0.5					// Damage 
lr_brake,0.5					// Damage 
x>0.75						// Condition
2						// Systems count
rr_wheel,0.5					// Damage 
rr_brake,0.5					// Damage 

GMADBENZ.PIX,GMADBENZ.PIX,GMADBENZ.PIX		// Grid image (opponent, frank, annie)

1										// Number of pixelmap files for this car
MADBENZ.PIX                                                 // 64x64 lo-res

1										// Number of pixelmap files for this car
MADBENZ.PIX                                                 // 64x64 lo-res

1										// Number of pixelmap files for this car
MADBENZ.PIX                                                 // 256x256 hires toponly

0										// Number of shadetable files for this car

1										// Number of material files for this car
MADBENZ.MAT

1										// Number of material files for this car
MADBENZ.MAT

1										// Number of material files for this car
MADBENZ.MAT

3										// Number of model files for this car
MADBENZX.DAT
MADBENZ.DAT
MADBENZB.DAT
3										// Number of alternative actors
8,MADBENZX.ACT								// Minimum distance away, actor name
0,MADBENZ.ACT								// Minimum distance away, actor name
-1,MADBENZB.ACT							// Minimum distance away, actor name

NONE								// Name of reflective screen material (or none if non-reflective)

2										// Number of steerable wheels
7										// GroovyFunkRef of 1st steerable wheel
8										// GroovyFunkRef of 2nd steerable wheel

4,-1,-1,-1								// Left-front suspension parts GroovyFunkRef
3,-1,-1,-1								// Right-front suspension parts GroovyFunkRef
6,-1									// Left-rear suspension parts GroovyFunkRef
5,-1									// Right-rear suspension parts GroovyFunkRef
-1,-1,2,1								// Driven wheels GroovyFunkRefs (for spinning) - MUST BE 4 ITEMS
10,9,-1,-1								// Non-driven wheels GroovyFunkRefs (for spinning) - MUST BE 4 ITEMS

0.118									// Driven wheels diameter
0.128									// Non-driven wheels diameter

START OF FUNK
END OF FUNK

START OF GROOVE
FRPIVOT.ACT
not a lollipop
constant
straight
absolute
0,0,0
3
0,1,0
rock
absolute
7
0,0,0
y
0
NEXT GROOVE
FLPIVOT.ACT
not a lollipop
constant
straight
absolute
0,0,0
4
0,1,0
rock
absolute
8
0,0,0
y
0
NEXT GROOVE
RRWHEEL.ACT
not a lollipop
constant
straight
absolute
0,0,0
5
0,1,0
spin
controlled
1
0,0,0
x
NEXT GROOVE
RLWHEEL.ACT
not a lollipop
constant
straight
absolute
0,0,0
6
0,1,0
spin
controlled
2
0,0,0
x
NEXT GROOVE
FRWHEEL.ACT
not a lollipop
constant
no path
spin
controlled
9
0,0,0
x
NEXT GROOVE
FLWHEEL.ACT
not a lollipop
constant
no path
spin
controlled
10
0,0,0
x
END OF GROOVE

// CRUSH DATA
0.700000
0.050000,0.300000
0.050000
0.050000
0.000000
0.000000
0
// CRUSH DATA
0.450000
0.150000,0.400000
0.050000
0.050000
0.000000
0.000000
0
// CRUSH DATA
0.700000
0.050000,0.300000
0.050000
0.050000
0.000000
0.000000
0

START OF MECHANICS STUFF version 4
-0.161, 0,	0.263						// left rear wheel position
0.150,	0,	0.263						// right rear
-0.161,	0,	-0.291						// left front wheel position
0.150,	0,	-0.291						// right front
0,	0.065,	0.06						// centre of mass position

-0.184,	-0.053,	-0.45					// min x, min y, min z
0.184,	0.137,	0.475					// max x, max y, max z	
0

0.5										// min turning circle radius
0.005,	0.005							// suspension give (forward, back)
0.15									// ride height (must be more than miny in bounding box )
0.4										// damping factor
1.2										// mass in tonnes
1										// fractional reduction in friction when slipping
80,	79.5, 80.5									// friction angle ( front and rear )
0.328,	0.15,	0.816					// width, height, length(0.816, 1.216) for angular momentum calculation
2.0										// traction fractional multiplier v. 2
50										// speed at which down force = weight v. 2
1.0										// brake multiplier, 1 = nomral brakes v. 2
1.0										// increase in brakes per second 1 = normal v. 2
0.02, 0.02								// rolling resistance front and back
6										// number of gears
150										// speed at red line in highest gear
4										// acceleration in highest gear m/s^2 (i.e. engine strength)
END OF MECHANICS STUFF

// Materials for shrapnel
1						// number of materials
M35.MAT
//damage vertices fire points
178			// engine point
101			// transmission
146			// driver
144			// steering
320			// lf brake
321			// rf brake
318			// lr brake
319			// rr brake
265			// lf wheel
266			// rf wheel
268			// lr wheel
270			// rr wheel

